Eve why is jita so popular




















However, in low-population regions where the hubs are not as developed, there may be no premiums charged on goods and often the range must be increased on buy orders in order to reach more sellers.

Trade hubs are created in certain locations for a number of reasons, including location choke points, proximity to mission hubs or different regions and available facilities research facilities, manufacturing lines etc. These factors cause players to use particular stations and systems over others, and once a station is known as a trade hub then players are more likely to use it, cementing its status. Jita is the center of trade in New Eden and is by far the largest hub in game, often having over players in system with consistent traffic in and out.

Trading in Jita is extremely competitive due to the high level of activity. This often results in fairly low profit margins, and is harder for players with low ISK to succeed in due to the richer able to shrug off the low margins by trading in volume. The theme of the issue was the monetization of virtual goods, and the Letter from the Editor kicked off the discussion:. What was being proposed was that EVE Online should become one of the only games in the world to use all three major online gaming business models at the same time.

Because EVE Online is famously difficult for new players to grasp, the company had long sought to make EVE Online more accessible and understandable to the average person. One of the big problems, they believed, was that average gamers don't want to play as a spaceship. CCP believed they wanted to play as an avatar who pilots a spaceship. It was a subtle semantic difference with enormous design and production implications. Their solution and vision for the future of EVE Online was the "walking in stations" feature.

Previously, EVE players' avatars were little more than a small picture in the corner of their user interface. With Incarna, CCP spoke of a dream for EVE in which players could dock their ships and walk around a personal space called their Captain's Quarters, or even "ambulate" around major stations like Jita and encounter other players at shops, bars, and meeting places.

In the most far-flung visions, it might even be possible for players and mercenaries to assassinate one another in these public spaces. The development of Incarna takes place parallel to many of the events of this book, and had been unfolding for years already.

It was first announced all the way back in —four years prior—and had become just another promised feature on the development backlog. As the expansion edged closer to release, CCP Games journeyed to the Electronic Entertainment Expo—at the time the biggest event of the year in gaming—to reveal its multi-game vision for EVE, focusing on the first public information about its first-person shooter game DUST However, there was a perplexing detail in their presentation that caught the EVE community completely off-guard, and it would eventually cascade into a full-on public relations crisis that forced CCP Games to layoff one in five employees:.

Available only on Sony's Playstation 3 platform. Many in the EVE community were perplexed and enraged to find that the game intended to expand their community's experience was in fact not playable by a large portion of them who didn't own the console. Thousands of EVE players voiced their discontent on the forums and early social media It happened so quickly that at first CCP didn't fully understand what it was dealing with: the opening stages of a full-on community revolt.

CCP thought these were run-of-the-mill forum controversies that would run out of gas in a couple of days. If you look at the Average Concurrent Users for EVE Online there is almost always a boost in player activity after a new expansion debuts as players reactivate their accounts to experience all the new stuff with their friends.

But after Incarna there was a net decrease as disappointment gripped the community instantly. The expansion which had consumed years of EVE Online development time was a massive disappointment. Promised features were missing, and the ones that were included often came with ironic catches. When players docked their ships in a station they would now appear inside the station as an avatar.

Except the space you could move around in was a static room of only about 10x15 feet, and was skinned as a rusty Minmatar one of the game's lore races station no matter where you were in space. It also lagged badly, caused equipment failures in some players' machines, and inherently removed many EVE players' favorite pastime: looking at their ships in their hangar.

Now, instead of looking at their beautiful ships they were cursed to the inside of a bland, lonely, rusty metal prison cell populated only by an avatar they had never seen before and thus had no emotional connection to. The other feature that had launched in the first wave of Incarna was the Noble Exchange or "NeX Store" which was essentially a digital shop for players to augment their new player avatar with vanity cosmetic items like jackets, boots, sunglasses, and a curious little item that ended up making enormous waves: a metal monocle.

In modern times we know these are textbook conditions for an internet community revolt, but CCP was ahead of its time, and did not yet have the benefit of history.

The stage was set for what would become "Monoclegate. The mood of the playerbase shifted rapidly from frustration to outright disgust. The following day the controversy within the community reached an even more fevered pitch. The hardcore fan community exploded with fear and skepticism about the future of EVE Online, with many leaping to the conclusion that this was a death knell for EVE as CCP would inevitably slip into the same shady business practices that had been seen in many other contemporary games.

For the first time, the wider community was able to read along with CCP discussions, and gain an understanding of how the company viewed and discussed issues internally. The players had little context for the purpose of the corporate newsletter. CCPers say that its purpose was mainly to foster discussion within the company about key issues and at times play devil's advocate to explore controversial points of view, the kind of thing Icelanders take pride in.

Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Categories Trade Hubs Add category. Cancel Save. The market alone sustains its numbers now. Ikserak tai.

You may get a better price elsewhere, but you've really got to be patient, know your prices, and may have to endure an auction or two. By and large, Jita satisfies the need for immediate gratification. Ard UnjiiGo The Bastards. Kol M'Naasich. Jita is only popular, because it's popular. Everyone's heard of it, so everyone has to go there.



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