If the teams are tied, the mission enters overtime, where the next team to score wins. One team plays the role of Attackers, while the other are the Defenders.
The Attackers need to push a Payload Cart forward along a track while the Defenders attempt to kill or suppress the Attacks. Players push the cart by standing near it - a cart without support from the Attackers will stop, and eventually begin to roll backwards until it reaches it's start point or the most recent checkpoint.
Most Payload missions have 3 checkpoints - once the cart reaches a checkpoint extra time will be added to the mission timer. To win, the Attackers must push the payload to the final checkpoint, while the Defenders win by stalling the Attackers long enough for the mission timer to run out.
Should the timer run out while the cart is between check points, the mission will go into overtime - if the cart rolls back to the most recent check point, the Defenders will win.
Should it reach the new check point, time will be added to the mission clock and the struggle will continue. Each team has a Robot, which a single Agent can enter and control. Teams score when the Robot reaches the enemy base on the other side of the map.
The Robot is then destroyed and another Robot is spawned back at base. The Robots have a blockable Melee attack as well as a head-mounted Auto-Cannon. Both Medics and Robotics are able to heal the Robot.
App Store Preview. Screenshots iPad iPhone. Stability fixes. Ratings and Reviews. App Privacy. Size MB. Category Games. Compatibility iPhone Requires iOS 9. Languages English. Price Free. Developer Website App Support. Family Sharing Up to six family members will be able to use this app with Family Sharing enabled. However, you start with a few single-player levels to familiarise yourself with the gameplay but also accumulate experience points that can be used in the online game.
Whichever mode you choose, you start by choosing from one of 4 character classes — Assault, Medic, Recon or Robotics — each with three distinct skills. Medics, for instance, are lightly armed but crucial to keeping rocket-launching Assault types at fighting fitness. But this game imposes a more RPG-rigor in how characters are developed and skills balanced. Added to this is a massive choice of weapons, equipment or handheld devices to deploy and upgrade, making your character as customised as you want it to be and the interchange between team members more varied and unpredictable than most shoot-em-ups.
However, there is a price for all this new-found freedom. See, if you want to survive the frantic 10x10 Player vs Player Deathmatches, you'll need XP, which means continually slogging through the Player Vs Environment missions to level up.
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