Why is imperial order forbidden




















I personally don't know much about it in this era of poke for game. Yukimura I say rulings, but I meant an article explaining the battle phase in general, both basics and certain rulings, such as when an effect may be activated, when not, why they can't etc.

Most of us, at least me, haven't really interacted with the battle phase in-game much, as it's more of a win condition now, rather than the gameplay. You forgot to include the most interesting scenario. Droplet vs Imperial order as a chain activation and already activated. Can somebody explain it. Mikinofx Which scenario exactly?

Do you mean Imperial Order face-up on the field and a spell e. In this case, Pot of Greed would still be negated by Imperial Order. Effects resolve where they have been activated. In the case of Pot of Greed it was activated on the field and it will resolve on the field even if it moves its location.

However, Imperial Order negates all spell effects on the field, thus also Pot of Greed. Note that this is slightly different from Skill Drain, which only negates monsters' effects while they are face-up on the field. Excellent article.

I was not aware of most of this, now I can be ready when my opponent tries to Droplet me the other way round is not probably to happen until cheaper reprints come lol. Gsus6 I am glad if it helps! There will be another reprint soon in Brothers of Legend. Let's hope it will not be shortprinted!

Nice, good to have all of these in one place cos I knew there was a bunch of stuff to know about it. You can only activate 1 "Forbidden Droplet" per turn. The explenations of the damage step and freezing atk are very helpful, thank you! Yukimura Klink Very good article. Even I, with my bad English, could read it well.

Klink You are welcome! It's always nice to get some feedback! Themouss77 Very good reminder, really appreciate that article. Olibrius SJK Venonat Robin Schrecklinger More articles from RobinS. Salamangreat in Taking Imperial Order off the field is tricky. It negates your own spells, so Twin Twisters is out of the question.

You'll need to rely on monsters and traps to take it out before it wastes too many of your Life Points. It's possible that Imperial Order will be sitting on the field while your opponent doesn't have a spell in their hand or on their field.

An effect similar to Scrap Dragon , trap-based spell and trap removal like Dust Tornado or Typhoon, or trap negation pairs nicely with Imperial Order and should keep it from eating up your Life Points. It won't drain your Life Points to zero, but it will bring them down low enough for your opponent to sneak in game-ending damage. Negating Left Arm Offering or That Grass Looks Greener while shutting down every other spell in the deck forces your opponent to find a solution to your floodgate while simultaneously recovering from losing a key card.

Imperial Order is partially Twin Twisters -proof: if your opponent tries to hit your backrow with a blind Twin Twisters you can simply chain your trap. Wiser players will try to bait out Order by playing their other spells first, then chaining Twin Twisters to Order's activation. The Zoodiac engine has a one-card solution to Imperial Order : any Zoodiac monster.

Zoodiac Drident isn't afraid of spell negation, so if you want Order to stick around for any length of time you'll need to keep some form of Summon or monster effect negation around. Still, you don't have to protect Imperial Order. Chain it to a single spell, negate that spell, and then leave it to bait out removal. It's a totally viable way to play the card. Imperial Order's a tempting pick against Pendulum strategies, but it's competing against Anti-Spell Fragrance.

Order doesn't stop your opponent from activating Pendulum Spells, so they can still Pendulum Summon. There are Pendulum match-ups where the spells themselves are the biggest threats, but those are far fewer in number.

Most of the time you're just looking to stop your opponent from Pendulum Summoning. The comparison to Anti-Spell Fragrance mostly ends at the Pendulum match-up. Imperial Order 's vastly superior if you're drawing it later in the game. Oh My God, that kid in the topic reminds me so much of fredcat it isn't even funny. Clustering Wishes. User Info: Sew. People who do not know why Imperial Order has been forbidden since the first list should never touch this game ever again.

User Info: blam User Info: salty Didn't the first list not have any forbidden cards at all? User Info: JuliMizrahi. Originally, the reason Imperial Order was banned whil Royal Decree was only limited was because of the LP maintenance cost. That made Imperial Order much more abusable than Royal Decree. Basically, you could chain Imperial Order to a key spell your opponent plays, negating it and preventing them from using other spells that turn and then during your next standby simply don't pay the cost and you have lost nothing while practically halting your opponent for 1 turn.

Royal Decree has no maintenance cost so you can't willfully let it die. It requires the use of another effect to get rid of it. Nowadays, trap usage is almost nil, typically seeing traps in a 40 card deck, while spell usage is through the roof with spells on average. Imperial Order released into todays game would give your opponent a single card that will literally stop HALF your deck. That's not good for the game. There are no stupid questions. Just pointless questions asked in incredibly stupid ways.

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