What makes cg look real




















Python would have been the coding language most of these might of used and customized. Each company organizes its own networks their own way that benefits their end results. For further reading of neural networks from Massachusetts Institute of Technology and University of Wisconsin-Madison. There is a difference between throwing a ball and imagining how a ball should be thrown.

Almost like a cake with some frosting. But some CGI works to ignore how characters and interact with a scene. Some classically trained actors that have years of acting experience with an actor buddy or someone else on the same stage with them, are now by themselves doing lines meant in a conversation sense as a monologue. In the early days of strictly green screen effect movies, where most of the movie is animated in post-production, was difficult for some actors depending on the type of production being produced.

If the actor had to throw something that is not in their hand with CGI from left to right of the screen, the object would glide smoothly in the air and land perfectly. Maybe it would be rotating in a degree motion and some motion blur to render the speed.

The ball would not look realistic because if the actor really threw the ball from one point to another, the ball would blur a little bit but that depends on how hard the actor throw the ball. Also, the ball may rotate a bit but not a lot, this also depends on how the ball is thrown by the actor. Physics is hard to render well on screen because of how gravity affects the objects around something either still or in motion, the weight, velocity, the conditions around the object and if the object bounces while landing can affect how to render one object.

Most animators and computer artists are not physicists and just know the basic amount of physics. Some filters use animated simulations to create complex scenes like fire burning, glass shattering or a brick wall breaking apart.

But these are just starting points to add in what is realistic for the scene. Several people would animate ten seconds of film review the clip if that sense of reality is there. Physics is the study of matter, its motion and its behaviour through space and time. While cartoon physics suspends the ideas of physics for comedic effect. For example, if a building exploded in an action scene the actors would be flying across the parking lot away from the fiery mess.

But with physic at play for real, the building would implode with smoke and debris. They may not fly back but they would have signs of injury and hearing loss. With so much work trying to aim for a human-like appearance many animations can look unsettling to not even passable.

The video brings up topics of ambiguity and the uncanny valley. Video games and 3D animations that gear towards a life-like version of humans on screen can fall victim to this interruption of weird.

The most recent films that most can see to find the uncanny valley are Sonic The Hedgehog and Cats. The attempt to do photorealistic fur, human movements and human features in one character can be seen as creepy due to its humanistic qualities. Sonic having real human teeth instead of a more cartoony look like the original video game character design.

Thanks to a few tenacious CGI people who went to the grocery store and looked at how light interacted with food, computer graphics technicians sat down and reinvented the way we look at how light interacts with humans and skin. We always programmed surfaces to bounce light off them, but the key to making things look real was that we needed to see how objects actually absorb and disperse that light.

Albedo refers to the base color of the skin. Once you choose the base, you can track how that changes with moods, health, and then the specific ways light hits the skin within the scene. When they mention displacements, they are talking about features and wrinkles that push the skin up and down, thus changing the way light is absorbed. There can even be pore-level displacement for oily and dry skin. We also looked at subsurface scattering in the video. That specifically refers to how light passes through the skin.

This is where the food and glass of milk came in. At first glance, the minute-long commercial for Silestone kitchen worktops looks like slick, well-timed slow-motion footage of fruit falling in a shiny kitchen. I tried to put some live-footage shots but I ran out of time so CGI did the trick. Although computer imagery is now common in blockbuster films — it was used, for example, to create the fantasy world of Pandora that was the setting of Avatar — it is usually created by large teams using special, often bespoke equipment.

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